Sunday, 31 March 2013
VOICE #1: How long has he been sitting there like that?
VOICE #2: *Cry of Annan*
VOICE #1: That's really not good. Wait, wasn't the plan to rebuild the team? He can't do this just with that goddamn Crobat, can he?
VOICE #3: [KILL]
VOICE #4: Yes, that was the plan. However, 3rd gen isn't exactly great for grinding. I mean, there's the odd Golbat in the Cave of Origin, but it's not much to live on. Hope you like Tentacool, I guess...
VOICE #5: Aah yes, but where exactly does it say you must do your grinding entirely within the game you're Nuzlocke-ing?
Monday, 25 March 2013
Thursday, 21 March 2013
This isn't an LP, but I've always wanted to start one of these things so I figure I may as well record my progress. I'm using the following rules:
- Once you get your first Pokeballs, you can only catch the first thing you see in each area, unless you already own/owned that species. Not line, species.
- Anything that faints is permaboxed.
- Nickname everything.
- No legendaries.
Sunday, 3 February 2013
Here's a little curio. You see that Future LPs thing? You see Space Invaders? Good. Let me tell you a story.
In 1999, Activision published what I guess you could call a Gaiden Game in the Space Invaders franchise for the PS1. The basic gameplay of 'you're a tank, shoot aliens and hide behind walls' remained, but the original aliens were replaced by newcomers and there were now worlds, levels, bosses, power-ups and a breather mini-game at the midpoint of each world. It's still not rocket science, but it's a step or several above the original in scope.
I suppose you could consider it an update OR a Gaiden Game, but I lean on the latter simply because technically, by virtue of you being on planets other than Earth most of the time, this isn't an invasion. This is full-on war.
And in 2002, it received a GBA port. Naturally, when I learned this I got curious. And what a surprise, the 'fiver on eBay' rule applied. So now I'm going to review it.
Sunday, 20 January 2013
As we really need to start using this thing better, I figured I may as well lay out what I've been doing with my spare time as relates to the subject matter. Maybe 'Scape will, too.
'Scape and I are different people, gaming-wise. There are a few things that connect us, but we both come down on different ends of the spectrum. Generally, 'Scape is the 360/FPS/Hack 'N' Slash one, whereas I go all over the shop, although most FPS games don't exite me. If you're going to use gaming as an escapism thing, I'd prefer more imagination than 'You've got a gun.'
Saturday, 12 January 2013
There are far too many colons in the article title. (Get on with it- Ed.)
Good morning internet, this is Master Bryss. Since this blog doesn't do anything too useful at the moment, I'm going to start doing this series on an irregular basis rather than using it as a glorified announcing machine. This is a review of a game that I have previously Let's Played, ages after the actual LP so I can be more objective about it. After all, opinions change over time. So, without further ado, let's talk about Robot Wars: Metal Mayhem for the Game Boy Color.